Catapult Calamity

Students will use engineering skills and knowledge of forces, motion, angles and simple machines to build a catapult that will hit multiple targets.
 

Duration
Multiple days
Lesson Type
Project Based Lesson

Essential Question

How can we use our knowledge of force, motion, and simple machines to design machines to hit targets?

Grade(s):

  • 5
  • 6

Other Instructional Materials or Notes:

  • Graduating Engineers and Computer Careers article, “ Fun and Games,  Engineers and computer scientists are turning their passion for play into exciting careers at toy companies.” (see Lesson Resources for PDF)
  • Design Squad video, “Nerf Toys” In this video, Hasbro toy engineer Amanda Bligh demonstrates how work can be play when you spend your day designing products like Nerf Hoops and Nerf Blaster.
  • Catapult Design Worksheet – This worksheet guides students through the design process as they design, build, and test their catapults.
  • Paired Verbal Fluency Strategy (teacher resource)-

 a dialogue strategy used to engage students in an active verbal discussion. It can be used to review or summarize information or concepts previously learned or access prior knowledge or thinking about a concept or topic of study. The strategy allows students to construct their own learning and listen to the ideas of others.

  • To access prior knowledge, the amount of time should increase from round to round. For example, the time would increase from 15 seconds in Round 1, to 30 seconds in Round 2, to 45 seconds in Round 3. As students’ prior knowledge is accessed, they are able to remember more and make more connections, so the longer span of time as they move from round to round is needed.
  • Each group of 3-4 needs:
  • 3 sheets of paper (for brainstorming)
  • Markers
  • Place the following materials in a clear zip-lock bag. Each group gets one bag of materials for the design stage. During the build stage they will be deciding on the quantities of materials they will need. (Each group gets only 1 base)
    • cardboard base (6 x 6 inches)
    • ~48 inches of masking tape
    • plastic spoon
    • 3 rubber bands
    • 8 Popsicle sticks
    • 4 straws
    • 1 Ping-Pong ball
  • To share with the entire class:
    • targets made of cardboard or foam core board (10 points, 50 points, 100 points and 200 points)

Lesson Progression

Day 1
Engage:

  1. Post for students to see as they enter the room:

WANTED! TOY ENGINEERS

2.Ask students about their knowledge of toy engineers. Read aloud the first two paragraphs from the Graduating Engineers and Computer Careers article, “ Fun and Games,  Engineers and computer scientists are turning their passion for play into exciting careers at toy companies.”

3.Show the Design Squad video, “Nerf Toys” http://pbskids.org/designsquad/video/nerf-toys/

  • In this video, Hasbro toy engineer Amanda Bligh demonstrates how work can be play when you spend your day designing products like Nerf Hoops and Nerf Blaster.

4.Set the task with students, “You are an engineer who specializes in designing cool toys and machines for games. You were recently contacted by the SuperFun Toy Company to help design a machine called a catapult for a game that will launch Ping-Pong balls at a series of targets.  To ensure that children and adults alike will love the game, you need to make sure the catapult is both accurate and precise.” (Catapult Design Worksheet (https://www.teachengineering.org/activities/view/cub_catapult_lesson01_activity1)

  • In groups of 3-4, have students brainstorm what science and engineering principles they would need to know in order to design a catapult. As students share out, write (or type) the skills and content needed on the board.

Explore

  1. Prior to the design and building task, have students explore several interactives and web resources regarding catapults and catapult design. QR codes can be created for students to explore the following sites. As students gather information, remind them to refer back to the skills and content they mentioned would be needed. In student notebooks, students should including notes, drawings, diagrams, and labels, with a focus on academic vocabulary.
  2. Introduce the engineering design process. There are several Design Processes that are used in schools, PLTW, EiE, NASA, etc. You may use a process that it easy for your students to understand.

Explain:
1.Arrange students in groups of 3-4. Allow students to see the materials they have to build with, but do not let them open the materials bag.
2. Student groups should complete the Imagine and Design sections of the worksheet.

Elaborate:
Exit Slip:

  • How successful do you think your design will be? Why? What should you remember about force when trying to hit all of the targets?

Day 2
Engage:
Paired Verbal Fluency:
Paired-Verbal-Fluency is a dialogue strategy used to engage students in an active verbal discussion. It can be used to review or summarize information or concepts previously learned or access prior knowledge or thinking about a concept or topic of study. The strategy allows students to construct their own learning and listen to the ideas of others. 
To access prior knowledge, the amount of time should increase from round to round. For example, the time would increase from 15 seconds in Round 1, to 30 seconds in Round 2, to 45 seconds in Round 3. 
 
See the strategy sheet for directions for implementation.
 
Round 1 question:
What should you be mindful of when designing your catapult?
 
Round 2 question:
How does your knowledge of force effect the design of your catapult?
 
Round 3 question:
How important is it for your group to work as a team in order to be successful?
            
Explore:

  1. Re-introduce the engineering design process.
  2. Remind students of safety concerns. Rubber bands should be used carefully in the build.
  3. Students should now move to the Build phase. They will decide the quantities of materials needed. Each group gets only 1 base.
  4. Have a space set up for groups to Test their catapults   

Explain:

  1. Once groups have tested, have them answer the questions in the Test phase. They are able to make TWO changes to their design and re-test.

Day 3
Engage:

  1. Revisit the Engineering Design Process. Today, student groups will be competing against one another.

Explore:

  1. Give each student group a chance to make any last changes to their design, documenting changes in a different color pen or pencil on their original design.
  2. Have the targets set up. Each group will have one time to compete. Students should record their points for each launch. The group with the most points at the end of the competition wins. (Have some type of reward/prizes available)

Explain:

  1. Student groups should answer the following questions:
    • Did your catapult work the way you intended?
    • What could you change to make it better?
    • Does your catapult launch the Ping-Pong ball too far past the target or too far to the right or left?
    • What could you do to fix this?

Elaborate:

  1. Have student groups create a 2-3 minute video or other digital presentation, narrating the process they used in the Design Phase, the changes they made, their results, and what they might do to re-design. Remind students to use correct academic vocabulary.
  2. Several apps that may be used are:
  • Shadow Puppet (Storyboard template is online at get-puppet.co)
  • Google Slides
  • Power Point Online

Post videos on your classroom site.

Evaluate:

  1. Videos may be scored using a presentation rubric.
  2. Apps may be used for formative assessments (Quizizz, Quizlet, Socrative, etc.)
  3. Quizes

Teacher Notes

For additional information, please refer to the Support Guide for Grades 5 and 8, South Carolina Academic Standards and Performance Indicators for Science http://ed.sc.gov/scdoe/assets/File/instruction/standards/Science/Support%20Documents/Science_5Support.pdf
 

Balloon Blast Interactive | Hobby Shop

Learn how velocity and distance work in this balloon blast game. A catapult is a military device that was used in ancient and medieval times to hurl stones, spears, and other objects. There were many...

View Asset

Paired-Verbal-Fluency

Paired-Verbal-Fluency is a dialogue strategy used to engage students in an active verbal discussion.

View Resource

Catapult Design Worksheet

Students will design a catapult that is both accurate and precise.

View Resource

Standards

Assessments

Presentation rubric
Quizzes
Exit/Admit Slips for formative assessments
 

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  • 3
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  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
Balloon Blast Interactive | Hobby Shop
Learn how velocity and distance work in this balloon blast game. A catapult is a military device that was used in ancient and medieval times to hurl stones, spears, and other objects. There were many...