
Lesson
Using the mentor text, "The Stranger", you will guide students on a journey to collect clues and use their inference skills to determine who the stranger is.
Grades Taught:
2, 3, 4, 5, 6UNIVERSITY OF SOUTH CAROLINA
Moore, SC
Lesson
Using the mentor text, "The Stranger", you will guide students on a journey to collect clues and use their inference skills to determine who the stranger is.
Lesson
Students will learn about the different cloud types in order to create a model.
Lesson
Students will use emojis to write about their feelings related to the first day of school.
Lesson
Students will complete a virtual name tent to show other classmates their interests.
Lesson
Students will use their knowledge of patterns to help the FBI crack codes needed the solve a case.
Lesson
Students will complete interactive activities to build line plots that include fractions.
Lesson
This is a 1:1 lesson that allows students to practice their place value knowledge.
Lesson
Students will use their knowledge of lines and angles to create a city blue print.
Lesson
Students will participate in a real-world buying experience. They will use their knowledge of money and multi-digit subtraction to buys goods and make sure they do not spend too much!
Lesson
Students will use their knowledge of place value to help fill orders at the Candy Castle!
Lesson
Students will learn about 2-D and 3-D shapes and their attributes by creating a shape city.
Lesson
Students will review what they have learned about fractions to create a snack mix.
Lesson
Students will learn about partitioning shapes by creating their own pizza palace and placing orders.